|
Post by VagabondAngel on Jun 1, 2006 8:13:41 GMT
Ok finished... another very small offering of better gold coins. This time they have a new mesh including a texture for the edge. I've made them shiny also by the addition of emvironment mapping. They're such a small thing in the game I know, I just like my shiny stuff... BeforeAfter (v2)In-gameDownloadHope y'all like.
|
|
Slayer
Ordinator
Which way did he go, George?
Posts: 448
|
Post by Slayer on Jun 1, 2006 9:46:03 GMT
Looks real nice VA. Does this mean there is a Max plug-in for Oblivion now? -Slayer
|
|
|
Post by VagabondAngel on Jun 1, 2006 10:28:34 GMT
Thanks mate. Not exactly an exporter... The NIfSkope folks have managed to decode alot of the crap in the new Nifs so its possible to copy/paste info from exisitng Nifs. Its a bit of a pain to do and you need: Max version 7 or 8 The Civilization4 plugin (exporter) NifSkope First make and map the mesh (I do it in my version - 5.1) then export it to Nif from v7 or 8 Max with the Civ4 exporter. Then its a case of copying the NiTriShapes from the new mesh into an exisitng Oblivion mesh using NifSkope. This preserves Havok info from the existing file... Not the simplest route in the world but it does work. I'm having a bash at converting the better of my Morrowind meshes at the mo.
|
|